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CSQC HUD roundup

Introduction

Knowing that we now have CSQC to do all sorts of stuff, I've decided to have a close look at our HUD system, as well as HUD systems of other games like Quake 3 Arena. I've found out that the mod CPMA for Quake3 (as well as the Q4Max mod for Quake4) offers the possibility to configure the style of the elements of your HUD by modifying settings in a dedicated file. Here is an example:

 
dev/csqc_hud.1231613103.txt.gz · Last modified: 2009/01/10 19:45 by green_marine
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