This is the sidebar
This is an old configuration file. The current cvars are scattered in this file
set g_nexball 0 // Initiate the cvar for gamecode. // Don't blame me if your stuff doesn't work :P set cvar_check_default bypass set cvar_check_weapons bypass set g_nexball_goallimit -1 "goal limit (-1: trust the mapper)" set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance" set g_balance_nexball_primary_speed 1000 "launching speed" set g_balance_nexball_primary_refire 0.7 "launching refire" set g_balance_nexball_secondary_animtime 0.3 "launching animtime" set g_balance_nexball_secondary_speed 3000 "stealing projectile speed" set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime" set g_balance_nexball_secondary_force 500 "stealing projectile force" set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire" set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime" // primary and secondary refire and animtime are used as well // -1: My first try, not very playable but working... // The ball gets the player's velocity * 1.5 + a vertical boost // 0: Revenant style // Player's velocity + a boost where he's looking at + a boost // perpendicularly to the first boost, that is upwards relatively // to the view angle // 1: MrBougo's modded Rev style 1 // The 2nd Rev boost is always vertical // 2: MrBougo's modded Rev style 2 // The 1st Rev boost is always horizontal // The 2nd Rev boost is always vertical set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try" set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched" set g_nexball_football_boost_up 200 "up velocity boost when the ball is touched" set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)" set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long" set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates" set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier" set g_nexball_meter_period 1 "time to make a full cycle on the power meter" set g_nexball_basketball_meter 1 "use the power meter for basketball" set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter" set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter" set g_nexball_delay_goal 2 "delay between a goal and a ball reset" set g_nexball_delay_idle 10 "maximal idle time before a reset" set g_nexball_delay_start 3 "time the ball stands on its spawn before being playable" set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched" set g_nexball_sound_bounce 1 "bouncing sound (0: off)" set g_nexball_basketball_trail 1 "1 to leave a trail" set g_nexball_football_trail 0 "1 to leave a trail" set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | GFDLcontent Unless mentioned on the licensing page, the work on this page is licensed under the GNU Free Documentation License. The author states that the text and images can be used within the restrictions of this license (for example, they can be incorporated into certain free encyclopedias such as Wikipedia). |
Kindly hosted by NexuizNinjaz.com |