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This initiates the cvar, to avoid crashes caused by an inexisting value.
set g_nexball 0
This sets the hashes to Nexuiz' revision 5575, to avoid conflicts with older or more recent servers.
set cvar_check_default 913e35a06d0542e7ba625bfe0e0844c9 set cvar_check_weapons 2a35f7139825257d468d22354209cf54
Use the map's own goal limit instead of enforcing.
set g_nexball_goallimit -1
Only give the Mortar to the players
set g_start_weapon_laser 0 set g_start_weapon_shotgun 0 set g_start_weapon_grenadelauncher 1
Effects for the ball.
set g_nexball_basketball_effects_default 8 // Default: dim light. The original version used 1024 (fire) but it gives bad performance.
set g_balance_grenadelauncher_primary_speed 1000 // Launching speed. set g_balance_grenadelauncher_secondary_speed 3000 // Stealing projectile speed. set g_balance_grenadelauncher_secondary_lifetime 0.15 // Stealing projectile lifetime. set g_balance_grenadelauncher_secondary_force 500 // force. set g_balance_grenadelauncher_secondary_refire 0.6 // refire. set g_balance_grenadelauncher_primary_ammo 0 // Or else you can't fire. set g_balance_grenadelauncher_secondary_ammo 0 // What I said. // primary and secondary refire and animtime are used as well
// -1: My first try, not very playable but working... // The ball gets the player's velocity * 1.5 + a vertical boost // 0: Revenant style // Player's velocity + a boost where he's looking at + a boost // perpendicularly to the first boost, that is upwards relatively // to the view angle // 1: MrBougo's modded Rev style 1 // The 2nd Rev boost is always vertical // 2: MrBougo's modded Rev style 2 // The 1st Rev boost is always horizontal // The 2nd Rev boost is always vertical set g_nexball_football_physics 2
set g_nexball_football_boost_forward 100 // Upwards velocity boost when the ball is touched. set g_nexball_football_boost_up 200 // Forward velocity boost when the ball is touched.
set g_nexball_goal_delay 2 // Delay between a goal and a ball reset. set g_nexball_idle_delay 10 // Maximal idle time before a reset. set g_nexball_start_delay 3 // Time the ball stands on its spawn before being playable. set g_nexball_collect_delay 0.5 // Time before the same player can catch the ball he launched.
set g_nexball_sound_bounce 1 // Bouncing sound (1 for on, 0 for off).
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