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nexball.cfg


This initiates the cvar, to avoid crashes caused by an inexisting value.

set g_nexball 0



This sets the hashes to Nexuiz' revision 5586, to avoid conflicts with older or more recent servers.

set cvar_check_default 913e35a06d0542e7ba625bfe0e0844c9
set cvar_check_weapons 2a35f7139825257d468d22354209cf54



Use the map's own goal limit instead of enforcing.

set g_nexball_goallimit -1



Only give the Mortar to the players

set g_start_weapon_laser              0
set g_start_weapon_shotgun            0
set g_start_weapon_grenadelauncher    1



Effects for the ball.

set g_nexball_basketball_effects_default             8    // Default: dim light. The original version used 1024 (fire) but it gives bad performance.


set g_balance_grenadelauncher_primary_speed       1000    // Launching speed.
set g_balance_grenadelauncher_secondary_speed     3000    // Stealing projectile speed.
set g_balance_grenadelauncher_secondary_lifetime     0.15 // Stealing projectile lifetime.
set g_balance_grenadelauncher_secondary_force      500    //                     force.
set g_balance_grenadelauncher_secondary_refire       0.6  //                     refire.
set g_balance_grenadelauncher_primary_ammo           0    // Or else you can't fire.
set g_balance_grenadelauncher_secondary_ammo         0    // What I said.
// primary and secondary refire and animtime are used as well

// -1: My first try, not very playable but working...
//     The ball gets the player's velocity * 1.5 + a vertical boost
//  0: Revenant style
//     Player's velocity + a boost where he's looking at + a boost 
//     perpendicularly to the first boost, that is upwards relatively
//     to the view angle
//  1: MrBougo's modded Rev style 1
//     The 2nd Rev boost is always vertical
//  2: MrBougo's modded Rev style 2
//     The 1st Rev boost is always horizontal
//     The 2nd Rev boost is always vertical
set g_nexball_football_physics  2

set g_nexball_football_boost_forward      100   // Upwards velocity boost when the ball is touched.
set g_nexball_football_boost_up           200   // Forward velocity boost when the ball is touched.



These avoid little annoyances...

set g_nexball_basketball_hold_delay            20   // Time before a player who caught the ball loses it. (anti-ballcamp)
set g_nexball_basketball_hold_delay_forteam    60   // Time before a ball reset when a team holds the ball for too long.
set g_nexball_basketball_teamsteal              1   // Allow players to steal from teammates?

set g_nexball_goal_delay     2    // Delay between a goal and a ball reset.
set g_nexball_idle_delay     10   // Maximal idle time before a reset.
set g_nexball_start_delay    3    // Time the ball stands on its spawn before being playable.
set g_nexball_collect_delay  0.5  // Time before the same player can catch the ball he launched.

set g_nexball_sound_bounce   1    // Bouncing sound (1 for on, 0 for off).
 
user/mrbougo/nexball/cfg.1232215851.txt.gz · Last modified: 2009/01/17 19:10 by mrbougo
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