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Table of Contents

How to install

You will need a recent engine, probably post-2.4.2. Windows users can compile it using this build system (read the doc!)

Locally

All you'll need is the core files: the mod's pk3, the content pk3, and a few maps.
Include all these in your data directory, start Nexuiz, and run these commands in your Nexuiz console:

exec nexball.cfg
g_nexball 1


Then use the chmap command to change to the map you want to test, for example

chmap rink_nexball

On a server

I'll assume you know how to run a server.
You'll need to stuff a few packages to your clients.
First of all, the svn compat pack. Nexball is based on the svn Nexuiz. That means 2.4.2 clients connecting to your server will need some up to date content. Get the compat pack for revision 5837 data here.
You'll also need the Nexball core files: the mod pk3 and the content pk3. Get some maps too eh.
Then you need to tell your server the content and compat packs need to be sent to clients. To do so, add these two files to your sv_curl_serverpackages cvar:

  • zzz_svn-compat-5837.txt
  • nexball-content_b1r5.txt (update the b1r4 to match the compat pack's version, if I forget to update this page)

The different files in the cvar must be separated by spaces.

Then you need to setup your curl urls. divVerent's map repository1) contains the mappack's maps.

Better read the Readme before starting your server. When you're ready, launch it, and execute these commands:

exec nexball.cfg
sv_cmd gametype nexball

For the Nexball cvars, see nexball.cfg.


Feel free to contact me on IRC, #nexuiz on Quakenet, or by mail on mrbougo.ouns@gmail.com

1) http://emptyset.endoftheinternet.org/~rpolzer/nexuiz/getfile.cgi/
 
user/mrbougo/nexball/howtoinst.1235212029.txt.gz · Last modified: 2009/02/21 11:27 by mrbougo
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