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Laser-guided missiles are rockets that can be controlled manually with the help of a “laser” (they are enabled with g_laserguided_missile
), indicated by a red spot. The missiles will follow the red spot that follows the player's aiming point until contact or early detonation. Unlike homing missiles they will not “home in” on the target.
Primary fire (default: left-click) pressed for the first time launches a missile. Pressing it again will trigger early detonation.
Secondary fire (default: right-click) activates or deactivates the tracking laser.
cvar | Default | What it controls |
---|---|---|
g_laserguided_missile | 0 | Turns on/off laser guided rockets. |
g_balance_rocketlauncher_laserguided_allow_steal | 1 | Enables midair rocket theft. |
g_balance_rocketlauncher_laserguided_speed | 1000 | Max speed of laser guided rockets. |
g_balance_rocketlauncher_laserguided_speedaccel | 0 | Acceleration rate of laser guided rockets. |
g_balance_rocketlauncher_laserguided_speedstart | 1000 | Initial speed of laser guided rockers. |
g_balance_rocketlauncher_laserguided_turnrate | 0.75 | Turn rate of laser guided rockets. |
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