This is the sidebar
This is an old revision of the document!
In the weapons stay mutator, weapons always stay on the map. If g_weapons_stay is set to 0, then after being picked up, weapons become translucent until they spawn again. With g_weapons_stay at 1, then when a player picks up a weapon that uses ammo they don't yet have, they receive the weapon and ammo. And setting g_weapons_stay to 2, weapons do not give ammo (players must pick up ammo), but players spawn with one pickup load of ammo.
| Command | Default | What it controls | 
|---|---|---|
g_weapons_stay  |  0       |  0 = Leave ghosts; 1 = Get gun only if no such ammo; 2 = Weapons don't add ammo  | 
	
| 
   | |
![]()  | GFDLcontent Unless mentioned on the licensing page, the work on this page is licensed under the GNU Free Documentation License. The author states that the text and images can be used within the restrictions of this license (for example, they can be incorporated into certain free encyclopedias such as Wikipedia). | 
| Kindly hosted by NexuizNinjaz.com | |