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Weapons Stay

In the weapons stay mutator, weapons always stay on the map. If g_weapons_stay is set to 0, then after being picked up, weapons become translucent until they spawn again. With g_weapons_stay at 1, then when a player picks up a weapon that uses ammo they don't yet have, they receive the weapon and ammo. And setting g_weapons_stay to 2, weapons do not give ammo (players must pick up ammo), but players spawn with one pickup load of ammo.

cvar Default What it controls
g_weapons_stay 0 0 = Leave ghosts; 1 = Get gun only if no such ammo; 2 = Weapons don't add ammo

The blue side of eggandbacon with all weapons left in place. The blue side of eggandbacon with most weapons picked up. This is with g_weapons_stay 0. Notice the translucent weapons and armor.

 
game/mutator/weaponsstay.txt · Last modified: 2009/11/26 00:57 by plasmasheep
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