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With the jetpack (enabled by g_jetpack
, or placed on the map as a powerup by the mapmaker), all players are given an invisible jetpack. This equipment, used for mobility, like the hook, cannot coexist with the hook. It uses fuel, which can be replenished by waiting or by picking up fuel. A full table of commands is below. Many players claim that the jetpack is a bad idea, because it was not playtested on anyone before it was added to the final release. Most servers do not have jetpack enabled, and the ones who do are considered “noob servers”. The jetpack significantly changes the game's mobility, and it makes jetpackers easy targets for potential snipers, as they move slowly. A skilled player with a rocket launcher could easily take down a jetpacker, particularly since all rockets are “curvy” in 2.5.2. The jetpack is currently the only item in the game to use fuel, hence the inclusion of fuel variables below.
cvar | Default | What it controls |
---|---|---|
g_jetpack | 0 | Turns on/off jetpack. |
g_jetpack_acceleration_side | 1200 | X and Y coordinate acceleration of the jetpack. |
g_jetpack_acceleration_up | 600 | Z coordinate acceleration of the jetpack. |
g_jetpack_antigravity | 0.8 | How much the jetpack compensates for gravity. |
g_jetpack_attenuation | 2 | Jetpack sound attenuation. |
g_jetpack_fuel | 8 | Amount of fuel used per second. |
g_jetpack_maxspeed_side | 1500 | Highest possible X and Y coordinate speed. |
g_jetpack_maxspeed_up | 600 | Highest possible Z coordinate speed. |
g_balance_fuel_limit | 999 | Highest possible amount of fuel that a player can have. |
g_balance_fuel_regen | .1 | Rate of fuel regeneration. |
g_balance_fuel_regenlinear | 0 | Determines if fuel regenerates linearly. |
g_balance_fuel_regenstable | 50 | Amount of fuel at which fuel stops regenerating. |
g_balance_fuel_rot | 0.05 | Rate of fuel loss. |
g_balance_fuel_rotlinear | 0 | Determines if fuel rots linearly. |
g_balance_fuel_rotstable | 100 | Amount of fuel at which fuel stops rotting. |
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